Pristine Software Design
High-Performance Reverse Proxy Architecture & Component Design
System Architecture Overview
High-Level Architecture
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Core Component Architecture
Main Components
ReverseProxy
- • Main orchestrator and entry point
- • Manages HTTP/HTTPS servers
- • Handles SSL context setup
- • Coordinates component lifecycle
RequestRouter
- • Domain-based request routing
- • Backend server selection
- • TLS requirement determination
- • WebSocket capability detection
ConnectionHandler
- • Individual connection management
- • Request/response forwarding
- • Protocol upgrade handling
- • Error response generation
C++ Class Structure
// Core Classes class ReverseProxy { private: boost::asio::io_context io_context_; tcp::acceptor http_acceptor_; tcp::acceptor https_acceptor_; ssl::context ssl_context_; public: bool initialize(const std::string& configPath); void run(); void stop(); }; class RequestRouter { private: std::shared_ptr<ConfigManager> config_manager_; public: std::pair<std::string, int> getBackendForDomain( const std::string& domain) const; bool isWebSocketEnabled(const std::string& domain) const; bool requiresTLS(const std::string& domain) const; }; class ConnectionHandler { private: tcp::socket socket_; ssl::stream<tcp::socket> ssl_socket_; beast::flat_buffer buffer_; http::request<http::dynamic_body> request_; public: void start(); void handle_request(); void forward_to_backend(); };
Protocol Handling & Communication
Multi-Protocol Support
HTTP/1.1
- • Full request/response proxying
- • Header preservation
- • Keep-alive support
- • Chunked transfer encoding
HTTP/2
- • Stream multiplexing
- • Header compression (HPACK)
- • Server push capability
- • Binary framing protocol
WebSocket
- • Protocol upgrade handling
- • Bidirectional communication
- • Frame-based messaging
- • Connection persistence
Request Processing Flow
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Configuration & Certificate Management
Configuration Architecture
YAML Configuration
- • Human-readable format
- • Hierarchical structure
- • Site-specific settings
- • Global proxy configuration
Dynamic Loading
- • Runtime configuration parsing
- • Validation and error handling
- • Singleton pattern implementation
- • Thread-safe access
Certificate Management System
// Certificate Management class CertificateManager { private: std::string cert_dir_; std::string email_; std::string acme_server_; public: bool ensure_certificate(const std::string& domain); CertificateInfo get_certificate_info(const std::string& domain) const; void setup_ssl_context(ssl::context& ctx, const std::string& domain); void check_renewals(); private: bool request_certificate_acme(const std::string& domain); bool generate_self_signed(const std::string& domain); bool certificate_exists(const std::string& domain) const; bool is_certificate_valid(const std::string& domain) const; }; struct CertificateInfo { std::string domain; std::string cert_path; std::string key_path; std::chrono::system_clock::time_point expiry; bool is_self_signed; bool is_valid; }; // Configuration Structures struct SiteConfig { std::string domain; std::string backend; std::string tls; // "auto", "manual", "off" bool websocket; int timeout_seconds; }; struct ProxyConfig { int http_port; int https_port; std::string email; std::string cert_dir; std::string acme_server; int timeout_seconds; int max_connections; std::vector<SiteConfig> sites; };
Asynchronous I/O & Performance Design
Boost.Asio Integration
Event Loop
- • Single-threaded event loop
- • Non-blocking I/O operations
- • Callback-based async handling
- • Efficient resource utilization
Connection Management
- • Async accept operations
- • Connection pooling
- • Graceful connection handling
- • Resource cleanup
Performance Optimizations
// Async Operation Patterns void ConnectionHandler::start() { do_read(); } void ConnectionHandler::do_read() { auto self = shared_from_this(); http::async_read(socket_, buffer_, request_, [self](beast::error_code ec, std::size_t bytes) { self->on_read(ec, bytes); }); } void ConnectionHandler::on_read(beast::error_code ec, std::size_t bytes_transferred) { if (!ec) { handle_request(); } else { close_connection(); } } // Backend Connection Pool class BackendPool { private: std::queue<std::shared_ptr<tcp::socket>> available_connections_; std::mutex pool_mutex_; public: std::shared_ptr<tcp::socket> get_connection( const std::string& host, int port); void return_connection(std::shared_ptr<tcp::socket> conn); };
SSL/TLS & Security Architecture
TLS Implementation
Certificate Types
- • Self-signed certificates
- • Let's Encrypt ACME protocol
- • Manual certificate installation
- • Automatic renewal system
Security Features
- • TLS 1.2+ support
- • Strong cipher suites
- • Perfect forward secrecy
- • Certificate validation
ACME Protocol Implementation
// ACME Certificate Request Flow bool CertificateManager::request_certificate_acme(const std::string& domain) { // 1. Create account with ACME server auto account_key = generate_account_key(); auto account_url = register_account(account_key, email_); // 2. Create order for domain auto order_url = create_order(account_url, domain); // 3. Get authorization challenges auto challenges = get_challenges(order_url); // 4. Complete HTTP-01 challenge for (const auto& challenge : challenges) { if (challenge.type == "http-01") { setup_challenge_response(challenge); notify_challenge_ready(challenge.url); wait_for_validation(challenge.url); } } // 5. Generate CSR and finalize order auto csr = generate_csr(domain); finalize_order(order_url, csr); // 6. Download certificate auto cert_url = get_certificate_url(order_url); auto certificate = download_certificate(cert_url); // 7. Save certificate and key save_certificate(domain, certificate); return true; }
Error Handling & Monitoring Design
Error Handling Strategy
Connection Errors
- • Backend connection failures
- • Timeout handling
- • Graceful degradation
- • Client error responses
Certificate Errors
- • Certificate validation failures
- • ACME challenge failures
- • Automatic fallback to self-signed
- • Renewal error handling
Logging & Monitoring
// Logging Infrastructure enum class LogLevel { DEBUG, INFO, WARNING, ERROR, CRITICAL }; class Logger { public: static void log(LogLevel level, const std::string& message); static void log_request(const std::string& method, const std::string& path, const std::string& host, int status_code, std::chrono::milliseconds duration); static void log_error(const std::string& component, const std::string& error, const std::string& context); }; // Metrics Collection struct ProxyMetrics { std::atomic<uint64_t> total_requests{0}; std::atomic<uint64_t> successful_requests{0}; std::atomic<uint64_t> failed_requests{0}; std::atomic<uint64_t> active_connections{0}; std::atomic<uint64_t> bytes_transferred{0}; std::chrono::steady_clock::time_point start_time; std::map<std::string, uint64_t> domain_requests; std::map<int, uint64_t> status_codes; };